Armed Cars, Odis S.C.


We are responsible for:

  • Vehicle and Map design
  • Modeling
  • Texturing
  • VFX
  • Level design
  • Shaders
  • Import to Unity Engine and setting up all needed scripts and shaders so the vehicles will function and look properly in game.

Texture: One gradient stripes texture for all vehicles and color variations.

Vehicles use Unlit Outline Shaders with RGB vertex color mask for UV offset so we could change colors in game engine without using additional textures.

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