Rage Squad, Odis S.C.

Beta release date: 13.04.2019

Site: https://ragesquadgame.com
Play Store: https://play.google.com/store/apps/details?id=com.ragesquadgame

Rage Squad is mobile multiplayer arena pvp brawler.

We are only 3d artists at Odis working on Rage Squad, so we had to decide what art style should we use and how to optimize it. One of our goals was to make game look good on every platform, without complicated optimizations, but most important was mobile (Android).

Game use only diffuse hand-painted textures with baked lightmaps, and a little bit of post-processing like simple color-grading.

Most of used shaders are custom Unlit with lightmap & light-probe support, custom fog and outline.

We were responsible for making whole art stuff (except animations) for Rage Squad, including work inside and outside of Unity, marketing materials (screens, images, game icon etc.) and trailer.

Work outside Unity:

  • Modeling
  • Texturing
    • Uniqe (Characters / Objects)
    • Tileable
    • Trims
  • High-Poly and Low-Poly:
    • characters
    • environments
    • props
  • Marketing art
  • Trailers
  • UI design
  • VFX

Work inside Unity:

  • Importing Assets
  • Setting up Assets (Adding colliders, needed scripts, making prefabs, etc.)
  • Designing & building levels
  • Lighting levels
  • Baking and setting-up Light-Maps
  • VFX
  • Adding & setting-up Post-Process
  • Writing & configuring simple shaders
  • Art optimization
  • UI layout

We were resposible for pretty much everything that needs to be done for game from start to finish in or outside Game Engine on artistic side and some technical art.